Showing posts with label computer and video games. Show all posts
Showing posts with label computer and video games. Show all posts

Monday, April 25, 2011

Ignorant Video Game Bashers at it Again

There's a new video game app for Android called "Dog Wars" that lets you train, care for, and fight virtual dogs.  Video game bashers, animal rights activists, the sensationalist media, and the lemmings flocking to today's Cause of the Day are calling for Google to ban it, of course.

I wonder if any of the fools supporting the Cause of the Day have heard of this game called "Pokemon."

Tuesday, May 18, 2010

Video Games and Intelligence

It would be interesting to see if there is a correlation between intelligence and preferences for certain video game genres, as well as between intelligence and preference for console vs. computer gaming.

It would make sense that on average, computer gamers are more intelligent than console gamers. Being a PC gamer requires knowledge of video cards, RAM, hard disks, and computer maintenence, plus an intermediate or higher level of experience with computers. Console gamers just need to plug an audio/video cable into their TV, a power cable into an outlet, and press the power button. If something fails, they don't have to figure out which component of their computer is malfunctioning, they just call the Microsoft/Nintendo/Sony tech support number.

As for genres and intelligence, my guess is that first-person shooters, sports games, and racing games would tend to attract people with lower IQs. Strategy games and role-playing games seem to attract smarter players. You don't find very many blacks or low-class whites playing World of Warcraft, for example, but instead it is played by hordes of intelligent whites and Asians.

I've been looking for detailed statistics regarding video game player demographics, but most of the studies I've found do not say much about race, just age and gender (usually with the intent of promoting the female gamer myth, something I will address in a future post), and I haven't been able to find anything on the demographics of players by genre.

Thursday, May 13, 2010

Grrrl Power in Disney's Prince of Persia

Later this month, Disney is releasing the film Prince of Persia: The Sands of Time, based on the similarly named adventure video game series. When I saw the trailer, I noticed that it looks as if the main female character, Princess Tamina, has been turned into an action girl. She can be seen wielding a sword and fighting with it. It's interesting to contrast her role with those of women in the Prince of Persia video games.

In the game in which the movie appears to have been based, the eponymous Prince of Persia: The Sands of Time, there was a female protagonist (Farah) who followed the Prince, but she was an archer. Also, in the 2008 reboot, simply titled Prince of Persia, there was a woman (Elika) who accompanied the Prince, but she was a magic-user, not a warrior. Both of them essentially ended up as damsels in distress, though not in the traditional manner.

Evidentally, Disney decided that female archers and mages don't have enough "grrrl power" so they turned her into a warrior. I'm not really surprised, since Disney has made a habit out of making anachronistic "empowered woman" characters, such as in Pirates of the Carribean and Alice and Wonderland. And in modern film and TV, writers are not creative enough to demonstrate a woman's empowerment besides having them kill one or more men in physical combat.

Also, in the video game and its sequels, there were female villains and generic enemies - corrupted harem concubines and sorceresses, among others. Somehow, I doubt that there will be any female enemies in the film. Female enemies are ubiquitous in video games, but are nonexistent in action and adventure movies.

Remember, according to Hollywood, even though female-on-male violence is "empowering" and "kick-ass," male-on-female violence is "abusive" and "misgynistic." And in Hollywood, if one woman dies it's a tragedy (unless an Action Girl kills her), but if a dozen men die it's entertainment. Disney in particular has been promoting both of those (look at Pirates of the Carribean for plenty of examples).

On the good side, it looks as if Disney is depicting the Persians as white, unlike in other films such as Alexander where the Iranian wife of Alexander the Great was played by a mulatto and in 300 where they were a motley assortment of dark-skinned peoples.

Thursday, April 15, 2010

Mass Effect 2

Recently I finished playing Mass Effect 2. It was easily the best computer game I've played. I'll be posting a review sometime in the near future.

Friday, April 2, 2010

RapeLay and Ignorant Video Game Bashers

Feminists and the Old Media have rediscovered RapeLay, the Japanese rape simulation game that video game bashers love to use to attack gaming.

Before I discuss that, I wanted to mention an ignorant video game bashing (and male-bashing) article from the Times-Herald of Dubuque, Iowa, which I found via GiantBomb. I am posting the article in its entirety due to the fact that online newspaper articles, especially those from papers with relatively low circulation, have a tendency to link rot.


Monday, March 29, 2010
Change 'culture of violence'
Teach boys that abusing women and degrading others will not be tolerated.
BY TIM MOOTHART

You and I began life as a being without a propensity to harm others. All of us, yes even the mass murderer on death row, began life as a child who would never think of harming another human being.

However:

* Some 18 percent of women in the United States have been victims of a completed or attempted rape.

* Riverview Center in Dubuque served 1,100 children and adults this year related to violence.

Who is performing this violence?

* Some 64 percent of women who reported being raped, physically assaulted, and/or stalked since age 18 were victimized by a current or former husband, cohabiting partner, boyfriend, or date.

* Typical perpetrators are not aliens or misfits. They are your neighbors, your relatives, your co-workers.

What happened?

Jackson Katz, noted expert on gender violence, says, "Most men who assault women are not so much disturbed as disturbingly normal ... they are influenced by broad cultural beliefs about manhood that shape their psyches and identities. And ours. They not only learn to be violent, they learn that violence is manly."

Yes, all of us together have created a "culture of violence" and live with its logical outcome, a society racked with pain and suffering inflicted upon each other by acts of violence. Violence is a learned behavior and all of us have been its teachers.

What can we do?

Like any skill or learned trait, we can learn to approach gender violence from a different perspective. We can all be teachers of a new approach.

First, it requires all of us to believe that WE have the responsibility to change our culture. It's not just the perpetrators or "them" that have to change, it's all of us.

Next, reject the idea that violence is inevitable and that some men abuse women. Hold yourself to a higher standard. Boys learn how to be men from observing other men. In Dubuque, let's make sure they observe that degrading women and abusing others is not part of manhood and will not be tolerated.

Take a look inside yourself. Men, do you believe that men should be in control in a relationship? Do you act as if males are "the stronger gender"? Do you treat and talk about others as if they were objects rather than fellow humans?

Show our children how to respect others even when you disagree with them or they have hurt you in some way.

Take advantage of those teachable moments. Let's say your 12-year-old boy asks you to buy him the wildly popular video game "Grand Theft Auto." Tell him, "I don't want GTA in my house because it is disrespectful to women. It teaches boys to think that violence against women is just a big joke. As a man, I will not spend my money on this and I don't want it in my house."

Join us as we work to change the culture of our community and our attitude toward gender violence. Help us educate all community members on its negative impact and what ALL of us can do to prevent it by the way we live.

Together we can learn to eliminate gender and domestic violence! What are you teaching?


The article reeks of the chivalrous male-bashing common among conservative nice guy manginas. He writes about how we need to teach boys to respect women and girls, etc., etc. Of course, no mention is made of teaching girls to respect boys and men. I am used to reading that kind of drivel so to me that was not the dumbest part. This was:

Take advantage of those teachable moments. Let's say your 12-year-old boy asks you to buy him the wildly popular video game "Grand Theft Auto." Tell him, "I don't want GTA in my house because it is disrespectful to women. It teaches boys to think that violence against women is just a big joke. As a man, I will not spend my money on this and I don't want it in my house."


It's obvious that this man has never played or even researched much about the GTA series. He's just a lemming who read an article in the newspaper or saw a report on Fox News telling about how players in GTA can commit violence against women.

The truth is, GTA has less violence against women than most modern games. True, you can have sex with prostitutes, then kill them and take the money, but this is not part of the main storyline. Pretty much all of the enemies you fight and kill in GTA, including both police and criminals are male (which is odd considering women make up like 20% of most big city police departments), unlike in many games where there are many female enemies. So I wonder why Tim Moothart didn't say that GTA disrespected men?

Via Feministing, I found a story from CNN regarding a video game called RapeLay. First off, RapeLay has been out for four years and RapeLay has been known among gamers and the Internet subculture for a few years. It is pathetic that CNN is only catching on now. The Old Media is utterly useless when it comes to Internet-related news.

Anyways, the whole point of RapeLay is to rape women. It seems sick, right? But when you think about it, there are a lot of sicker games out there. In first-person shooters you slaughter hundreds of people, including unarmed civilians in some cases, to complete the game. In games where there is some sort of morality system present, such as alignment in Dungeons and Dragons-based games and the Renegade/Paragon system of Mass Effect, the player can do horrible things to people. In Mass Effect 2, you can beat information out of a prisoner (there's actually a few parts of the game that involve beating information out of people) and execute unarmed civilians and surrendered enemies if you go for the Renegade path. In Bioshock, you can kill little girls if you play as an evil character. True, you aren't required to do evil acts like you are in RapeLay, but the potential is still there and a lot of players do so.

Predictably feminists are outraged over it. I agree that stores should probably not be selling it, but their public outrage is only going to cause it to spread even further. It is something known as the Streisand effect - things that people try to censor on the Internet end up getting spread around more than they would have if they were just left alone. Indeed, CNN shockingly notes that the game went viral as a result of the feminists' protests and people can download it through tubes of the Internets. Who would've thought?

Of course, a bunch of feminist activists and Old Media reporters - or do I repeat myself? - wouldn't know anything about the Streisand effect or Internet culture in general. Which is probably a good thing. If they dug deeper into Internet culture, they would undoubtedly be horrified by what they would find, and we would get even more articles like this.

Predictably, feminists have a solution and it involves government regulation. For the article, CNN "interviewed" Taina Bien-Aime from Equality Now, one of the people who helped get the game removed from the shelves last year. Bien-Aime wants Japan "to ban all games that promote and simulate sexual violence, sexual torture, stalking and rape against women and girls." The fact is, as distasteful as games like RapeLay are, they do not hurt anyone. 0s and 1s are being "raped," not real women. Also, if governments can ban RapeLay, they will probably try to ban violent games and games with politically incorrect content later on. Yes, that involves a slippery slope, but when discussing government regulations the slippery slope is not a fallacy, it is generally a legitimate concern.

Perhaps Taina Bien-Aime and her Equality Now should put more effort into fighting real, tangible oppression towards women, instead of calling for governments to censor video games they don't like in First World countries where women are very well off.

Tuesday, March 30, 2010

Are Nerds Really Manginas?

Over at The Spearhead, Ferdinand Bardamu (of In Mala Fide) recently wrote an article about nerds and gamers as manginas who worship women. He cites a new online service called PlayDates where men pay $8.25 to play a ten minute game on X-Box Live or a six minute casual Flash game with a female gamer. The whole business concept is pretty pathetic and Bardamu sums it up nicely:

“PlayDates” is quite appropriate, since the dorks who sign up for GameCrush are basically paying women like prostitutes, but without the sex. It’s like phone sex but just as pricey and only half as retarded.


The sad thing is, there are plenty of losers out there who are stupid enough to partake in this service. I agree with his criticism of PlayDates itself and the loser gamers/nerds who will undoubtedly frequent it.

However, he also makes the statement:

It’s not a stretch to say that most hardcore gamers are nerds, and while not all manginas are nerds, almost all nerds are manginas.


There are a lot of gamers and nerds out there who basically worship women and feminists, as manginas tend to do. However, I disagree with his assertion that most nerds and gamers are manginas.

About once a month on most gaming forums, a topic pops up regarding the presence of female enemies in a specific game or games in general. Female enemies are pretty common nowadays. Sometimes they will be bosses or elite enemies (like in Wolfenstein), but in many games they make up a good portion of the common mooks (i.e. Bioshock, Mass Effect, and Bethesda's games). Predictably, whenever these board topics about female enemies pop up, a few male gamers will write about how horrible it is to have female enemies in games and that they feel guilty about having to kill female enemies (somehow I doubt female gamers feel guilty about killing male enemies while playing as Joanna Dark or Lara Croft).

That's right, there are gamers out there who get sad when they have to "kill" women who exist only as a sequence of 0s and 1s in RAM. But these gamers are the minority. Whenever some manginas whine about "violence against women" in games, they get smacked down by the non-mangina nerds that greatly outnumber them. Also, the fact that most games nowadays have female enemies shows that nerds are not manginas in general. If nerds were manginas, there probably would be no female enemies in video games and female villains would be treated sympathy in order to avoid offending the supposed mangina audience. Additionally, the people who make video games are nerds (see this picture of Bethesda's Fallout 3 development team, for example) and if most of them were manginas, then they would go out of their way to exclude or demonize "violence against women" (a term that manginas love to use) instead of including it in their games.

Mangina nerds are pretty easy to distinguish from other nerds. They worship "ass-kicking women" and think women who can beat them up are awesome. They are the kind of nerds who get upset when his opponent in a game of Magic: the Gathering refers to a creature card depicting a woman as a "bitch," not due to the unsportsmanlike comment but due to its "sexism." He's the kind of guy who complains about how a new video game "glorifies violence against women" because it has female enemies, a female villain, and allows you to hit a woman in a scene played for comedy. Yet he not only has no problem with video games depicting women beating up and killing men, but likes such women because of how "empowered" they are. This is the kind of man who writes a feminist review of Portal.

I've met these kind of mangina nerds before. I've noticed that they tend to be on the less intelligent than the average nerd and perhaps as a result they try to act more "normal" than other nerds. That's the key. The nerds who are normal and the nerds who are not normal but know it are not manginas. It's usually the less-intelligent nerds who try to fit in with normal people who end up as manginas.

I call this the "uncanny mountain of nerdom." The name derives from the uncanny valley theory in robotics that basically states that as an object similar to a human becomes close to looking and behaving like a human, its familiarity suddenly and sharply plumets, then rises again.

In the graph of the "uncanny mountain of nerdom," as a nerd's normalness increases, there is a significant increase in his level of mangina-ness, prior to falling. This uncanny mountain is caused by beta male nerds who try to act cool like everyone else, but have difficulties inherent to their nerdom. And while they are still reasonably smart, they lack other nerd's high intelligence and its accompanying benefits. In order to attempt to attract women and fit in with our emasculated culture, they act like manginas both in person and on the internet.



While there are a lot of gamers who are manginas, I wouldn't say that a majority of gamers are manginas. I think such statements are as inaccurate as saying most nerds are omega males. True, there are some gamers and nerds who exude manginaness, but female-worshipping beta males, gamma males (per Vox Day's hierarchy), white knights, nice guys, and manginas - or whatever else you want to call them - exist in large numbers everywhere.

I think the reason why a lot of people hold such stereotypes about nerds and gamers is that the media portrays them as such. If they are not fat, friendless, omega losers, they are decent-looking but socially awkward betas/gammas who worship the ground that women tread on. The reason for this is probably due to the fact that the media is dominated by feminists and liberal men who act like manginas to appease the feminists. So when they portray nerds, they will either portray loser nerds for women (and non-nerd alpha males) to laugh at or mangina nerds so women can feel smug and self-important.

Unfortunately, these mangina, female-worshipping males tend to be the more publicly visible nerds, especially in the film industry. It probably has to do with the fact that they have slightly better social skills and far less misanthropy than the average nerd so they are better suited for the public eye. Video game industry leaders are closer to the average nerd, which is probably why the mainstream media, politicians, middle-class suburban mothers, and activist groups hate video games: they're not used to dealing with nerds - and men in general - who aren't politically correct manginas.

Note: I wrote about why not all nerds are omegas here.